Free Fire is a popular shooter game for Android and it’s rated among the trending games on Smartphone. To survive in Free Fire Battlegrounds you must use the weapons you pick up well. As your backpack space is limited, you need to know how to locate the weapons and also choose between the best weapons you can find and know the best way to use them.
Shooting distances can be long, medium and short. Some weapons you will find on maps can be used in different roles. Others, just the right distance. Knowing how to choose the correct weapon can guarantee your victory. Check the list and find out what type of weaponry is available.
We use a scale from 1 to 10 to rate each of the weapons. This value takes into account the type of weapon, the damage it causes, the recoil and the amount of accessories that can be applied.
The tables is made from the authentic data provided by Garena, the creators of Free Fire game. Please note that these values are without any extras.
Here is a List of Free Fire Weapons
1. Sniper Rifles
Sniper Rifles are weapons used to shoot over long distances and usually use telescopic sights as an aid to sight. In the game, they are absolutely lethal in the right hands, causing extreme damage or immediate death.
Weapon | Damage | reach | Precision | rate of fire | Loader | Ammunition | Available |
---|---|---|---|---|---|---|---|
M21 | 85 | 63 | 69 | 39 | 12 | AIR | loot |
GC15 | 91 | 71 | 60 | 69 | 20 | SMS | Loot on Map |
SKS | 82 | 82 | 88 | 33 | 10 | AIR | loot |
AWM | 90 | 91 | 90 | 27 | 5 | AWM | Drop/Replenishment |
VSS | 50 | 84 | 90 | 48 | 15 | SMS | loot on the map |
Kar98 | 90 | 84 | 90 | 27 | 5 | AWM | loot on the map |
Dragunov | 89 | 80 | 88 | 35 | 10 | AIR | Drop/Replenishment |
M82B | 90 | 85 | 90 | 27 | 8 | AWM | Blue Zone in Classic |
M21 Carapina
The M21 is a weapon inspired by the M14, but improved for sniper/DMR fire with more range, damage and accuracy. Though it lacks some of the raw damage of bolt snipers, it makes up for it with its faster rate of fire and the use of extras. A balanced weapon.
Grade: 8
M82B
When the creators of Free Fire announced that the M82B would be released, we predicted it would be a perfect sniper rifle for breaking vehicles and ice walls and less effective against players, despite its high armor penetration. For now, 3 icebreaker shots seem like too many shots for a huge and famous rifle in many other games. The relatively large loader is a nice addition, but it doesn’t dethrone the AWM as the most effective sniper,
Grade: 8
SKS
Semi-automatic sniper weapon with a capacity of 10 shots. It does a lot of damage and comes from the ground up with a 4X telescopic sight. Unfortunately, it’s inaccurate for its high recoil , but it can be improved if you get the right accessories. The SKS can take a front grip and tip (improve recoil), as well as a larger capacity loader.
Grade: 7
AWM
Bolt Sniper Gun, which means you have to take your eyes off the scope after each shot. It has a 5-shot magazine and a telescopic sight as standard. It is one of the most powerful weapons in Free Fire, getting lethal shots from a long distance. Unfortunately, AWM can only be picked up in crates and it uses its own ammo.
Grade: 9
VSS
Semi-automatic, the VSS manages to place many shots on target quickly and accurately. It’s hard to detect your shot as it has a built-in silencer and also a 2X original sight. It is versatile in long and medium distance. It doesn’t do much damage, but makes up for it with its low recoil and high rate of fire thanks to its 15-bullet magazine.
Grade: 8
kar98k
Pre-equipped with an 8X scope, the Kar98 is a very powerful and efficient sniper rifle. However, it is not ideal for novice players and has a magazine of only 5 rounds. The only extra you can use on this weapon is the tip.
Grade: 7
Dragunov
A very powerful weapon and pre-equipped with a 4X aim, Dragunov can fire very consistent shots at great distances. Allows you to attach all kinds of extras, improving the rifle even more. It’s slightly less accurate than the AWM, but it makes up for it with its rate of fire: it’s semi-automatic, allowing you to keep your eyes on the crosshairs while shooting. Unfortunately, Dragunov is only available at Drop, Refueling point or using token.
Grade: 7
GC15
Futuristic weapon, with two types of shot. The normal and the precision. Normal shooting is cool, although the CG15 uses SMG ammo. Precision firing, using the scope, allows you to charge your bullet with kinetic energy. Fully charged, the CG15’s precision shot does even more damage than the AWM. Unfortunately, the CG15 didn’t turn out to be very useful in casual and ranked mode, having been removed . Despite being a cool weapon for the beginning of the game, it is very limited in both SMG and Sniper mode. Currently, the CG15 is limited to Contra Squad mode.
Grade: 6
2. Assault Rifles
Assault (AR) rifles are long-range and medium-range weapons capable of high-impact automatic fire. They are the most versatile weapons for the player, as they can fulfill almost all roles.
Weapon | Damage | reach | Precision | Cadence | Loader | Ammunition | Available |
---|---|---|---|---|---|---|---|
M4A1 | 53 | 77 | 54 | 56 | 30 | AIR | loot |
M14 | 71 | 76 | 77 | 41 | 15 | AIR | loot |
SCA | 53 | 60 | 42 | 61 | 30 | AIR | loot |
AK | 61 | 72 | 41 | 56 | 30 | AIR | loot |
FAMES | 53 | 70 | 54 | 67 | 30 | AIR | loot |
XM8 | 55 | 65 | 58 | 54 | 30 | AIR | loot |
Groza | 61 | 75 | 54 | 56 | 30 | AIR | Drop/Map |
AN94 | 59 | 64 | 47 | 53 | 30 | AIR | loot |
AUG | 56 | 56 | 35 | 61 | 35 | AIR | loot |
paraFAL | 69 | 61 | 37 | 48 | 30 | AIR | loot |
paraFAL
A nice addition to the arsenal, the ParaFAL rifle is known around the world and seems to be well on its way in Free Fire. The shot is powerful, deals good damage and has good accuracy. Moving shot is less effective but the weapon is well balanced. The rate of fire is not very high, so leave ParaFAL for long and half distance combat.
Grade:7
AUG
A well-known weapon from other games, in Free Fire the AUG is a medium AR, with pretty poor accuracy but luckily with a good rate of fire and damage. An experienced player will get good shots as long as he has all the accessories available.
Grade: 6
AN94
We can call AN94 the younger sister of AK. Good recoil and capable of very long shots, this powerful assault rifle is versatile and very accurate. Although it does less damage than AK, the smaller recoil on consecutive shots allows for greater control, getting more hits on target. The rate of fire is slow which does not make the weapon very suitable for close-range fights. Depending on your playing style, you will either hate or love this weapon deeply.
Grade: 8
M4A1
High firing rate at long and medium range, but inaccurate due to recoil. It is a weapon suitable for a player who is just starting out , as it is perfect for different scenarios. With the right extras, you can improve a lot, especially recoil control. It is possible to attach sight, loader with more capacity, tip and front grip.
Grade: 7
M14
The Assault Rifle that deals the most damage in Free Fire. If you add a scope as an extra, it becomes a true high-impact semi-automatic sniper. There’s a lot of recoil in automatic fire, but using shot to shot is perfectly manageable, especially if you get a few extras. Its magazine is small, with only 15 rounds, so don’t waste ammo.
Grade: 7
SCA
Stable, with little recoil and very easy to handle. It is a very popular weapon , but not very accurate and not very powerful. Using level 3 sights, grip and tip, it is possible to achieve very consistent shots at medium and even long range.
Grade: 8
AK
Very powerful weapon, capable of dealing great damage with good rate of fire. Unfortunately, all this power comes with a big recoil. The AK is not a weapon for beginners, but well mastered it is a real nightmare for your enemies.
Grade: 7
FAMES
The first weapon in Free Fire with Burst Shot . This mode is a short burst , three shots in a row, which increases weapon damage. In addition, it is very stable and allows you to attach all kinds of extras, greatly improving its effectiveness.
Grade: 8
GROZA
One of the best weapons in the game , as it combines great firepower and precision over long distances. It is very rare, existing only in drop, treasure map and token. The rate of fire is equal to AK but its handling is much better.
Grade 10
XM8
Equipped by default with a 2X scope , the XM8 deals more damage than the M4 and Scar, with less recoil. Allows the use of all extras except the crosshair. It’s a great medium range weapon but it needs some training to master long shots.
Grade: 8
3. Submachine Guns
Short weapons, with a high rate of fire. Specially suitable for combat at short distances , as they are capable of filling opponents with lead in a few seconds. As they have a short barrel, they are not very effective over long distances.
Weapon | Damage | reach | Precision | Cadence | Loader | Ammunition | Available |
---|---|---|---|---|---|---|---|
MP5 | 48 | 27 | 53 | 69 | 30 | SMS | loot |
A P | 48 | 31 | 24 | 75 | 30 | SMS | loot |
MP40 | 48 | 22 | 17 | 83 | 20 | SMS | loot |
P90 | 48 | 27 | 37 | 75 | 50 | SMS | loot |
Thompson | 50 | 33 | 34 | 77 | 42 | SMS | loot |
vector | 47 | 32 | 61 | 81 | 30 | SMS | loot |
vector
Vector was a good recovery for the Free Fire arsenal. The weapon has good damage, good rate of fire and allows for quick movement. What’s more, it’s an Akimbo weapon, allowing you to use two weapons at the same time, one in each hand: double damage. Unfortunately, medium and long range shooting is weak but no one is going to use a Vector as a sniper. Keep this for short distances and spread terror on the playing field.
Grade: 8
Thompson
The Thompson is the middle ground between the extreme cadence of the MP40 and the huge charger of the P90 with the advantage of being the submachine gun that does the most damage, at least in theory. Accuracy seems weak, but who needs close range accuracy? It seems like a pretty solid choice.
Grade: 7
P90
A stable and accurate Sub-Machine Gun with a huge magazine of 50 rounds (no extras) the P90 doesn’t have the rate of fire of the MP40 but does the same damage at greater distance. In addition, it can take optical sights and larger combs. It’s a balanced weapon, for a player who prefers tactics to aggression.
Grade: 6
MP5
Very accurate and with an insane rate of fire, the classic MP5 is ideal for medium and short distance , especially inside buildings. However, it does not deal much damage to enemies with level 3 vests and is ineffective on long range shots. Recoil is virtually non-existent, even without extras.
Grade: 5
A P
With a faster rate of fire than the MP5, the UMP is a great weapon for beginning players . It’s accurate, well balanced and better over longer distances. It has more recoil, but can be improved using grip, ferrule and stock.
Grade: 6
MP40
A classic weapon, with a high rate of fire and very stable. Its short barrel doesn’t make it very useful over long distances but in tight places like houses or warehouses it’s effective. Within this style of weapon, it is practically unbeatable.
Grade: 9
4. Shotguns
Shotguns are weapons for players with an aggressive style of play, who prefer weapons with high damage and low rate of fire. They are perfect for short distance, quite common and effective.
Weapon | Damage | reach | Precision | Cadence | Loader | Ammunition | Available |
---|---|---|---|---|---|---|---|
MAG7 | 89 | 15 | 10 | 53 | 8 | Cartridges | loot |
M1887 | 170 | 35 | 10 | 0.45 | two | Cartridges | loot |
M1014 | 94 | 10 | 10 | 38 | 6 | Cartridges | loot |
M1873 | 94 | 8 | 10 | 35 | two | Cartridges | loot |
SPAS | 97 | 15 | 10 | 42 | 5 | Cartridges | loot |
MAG 7
The MAG 7 is a shotgun with a very high rate of fire. But that’s its only attraction. If you get one at the start of the game, that’s cool. If your type of game uses shotguns, you won’t notice big differences between MAG 7 and SPAS. They look like a clone of each other.
Grade: 7
M1887
A two-shot shotgun is something that won’t take many players to risk outside of the early stages of the match. But despite this disadvantage, the damage pays off. If the player manages to get used to the reload time and maintains his movement, the “new twelve” as it’s nicknamed is a pretty effective weapon.
Grade: 8
M1014
A very accurate shotgun capable of dealing maximum damage with just one shot to an unprotected enemy. It only takes 5 cartridges and there are no extras to increase your charger. The recoil is massive, but as it’s semi-automatic, it doesn’t influence your shooting much.
Grade: 6
M1873
A high-damage weapon, this short-barreled shotgun only takes two rounds per magazine. Deals maximum damage at close range. It is the ideal weapon for causing headaches to your enemies inside houses or other tight places. However, in long-range firefights, it is practically useless. Can be used as a handgun instead of a pistol.
Grade: 6
SPAS12
A very menacing looking shotgun, the SPAS12 deals a lot of damage at close and even medium range. Unlike the M1014, it is possible to attach a magazine with more capacity, making the weapon more durable in a longer exchange of fire.
Grade: 7
5. Special Weapons
Weapon | Damage | reach | Precision | Cadence | Loader | Ammunition | Available |
---|---|---|---|---|---|---|---|
Kord | 59 | 73 | 34 | 52 | 80 | AIR | loot |
Machine gun | 55 | 68 | 73 | 56 | 1200 | AIR | Special Mode |
M249 | 57 | 77 | 10 | 35 | 100 | AIR | Drop |
M79 | 90 | 51 | 90 | 27 | 1 | 40 MM | Drop |
crossbow | 48 | 22 | 17 | 83 | 1 | Arrow | loot |
M60 | 56 | 65 | 43 | 56 | 60 | AIR | loot |
MGL140 | 90 | 51 | 90 | 33 | 5 | 40 MM | loot |
Treatment Weapon | 56 | 64 | 57 | 44 | 25 | Own Ammo | loot |
hand cannon | 90 | 45 | 90 | 27 | 1 | 40 MM | loot |
RGS50 | 90 | 100 | 90 | 27 | 3 | 40 mm | loot |
KORD (New Machine Gun)
An addition that will benefit players who enjoy playing as Squad support, this heavy-looking light machine gun doesn’t impress much, except probably for its look. Its biggest advantage is in machine gun mode (crouching or lying down), getting very consistent bursts of three shots, at a good distance. Hopefully to see your place in the meta.
Grade: 6
RGS50
If you hate Zé Cart, this is your weapon. Designed to eliminate vehicles this anti-material rifle also deals a lot of damage to human targets at great distance and with near perfect accuracy. Unfortunately, it’s very rare.
Grade: 9
hand cannon
A very useful weapon, the hand cannon takes the place of the pistol, but thousands of times more useful. At the bottom it’s just like an M79 launcher but in a small size with slightly less range. If you catch one, don’t let go. The easiest way to get one is to jump into the blue zone, if you’re brave enough.
Grade: 9
Plasma weapon
A weapon that doesn’t need ammo, but takes a long time to reload when used to its limit. Recoil is low, deals good damage and has a good rate of fire. Unfortunately, there is no official data on the table, but we can say it’s a nice addition to the arsenal, as long as the player is disciplined when shooting. The use of extras, the aim in particular, greatly increases the weapon’s effectiveness.
Grade: 7
Machine Gun
If you’ve always wanted to shoot a gun that normally comes in a helicopter, this is your chance. Despite the magazine’s large capacity and the good damage it deals, this weapon is limited to “Shooting and Popping” mode. Also, the player cannot run or jump while wielding this colossus. But it’s really fun to use.
Grade: 7
Treatment Weapon
A curious weapon that allows you to heal your teammates and deal damage to your enemies. Unfortunately, its range is short and the charger is quite limited. It is also not possible to use extras.
Grade: 6
MGL140
One launches repeating grenades with a 5 grenade magazine. If the M79 already infuriates a lot of players, this replay grenade launcher becomes a veritable storm of fire and fury. Be careful if you have a heavy finger, it’s pretty easy to run out of ammo. The only extra is the charger.
Grade: 9
M249
One of the best Free Fire weapons. Keep your enemies grounded with an endless wave of lead. This powerful weapon can fire long ranges and, despite being fully automatic, has little recoil. The 100 bullet magazine takes a long time to change. It is very rare, being only available as a drop.
Grade: 9
M79
Is there a camper shooting hidden? Or someone out in the open? Use the M79 to give them a nice gift. Nothing like 40mm of explosive to help you rise through the ranks. The M79 only takes one ammo at a time and only allows a faster loader as an extra.
Grade: 8
Crossbow (New Buff)
After the 9/16/2019 update this weapon occupies the space of a secondary weapon, that is, the pistol and is loaded with explosive arrows. That, read it well. This completely modifies the use of the crossbow, making it a very useful weapon, as in addition to being silent, it can detonate hidden enemies, ice walls, vehicles, etc. A perfect change.
Grade: 9
M60
A machine gun with legal damage, good range and accuracy, despite a slightly high recoil. It’s a great weapon to play in squad mode to cover your team thanks to its large charger. The rate of fire is slow, but still try to use short bursts of 3-5 shots to maximize the effect. The only extra you can take is a crosshair.
Grade: 7
6. Pistols
Handguns, designed for close-range shooting . Pistols should only be used until another weapon emerges, due to their power and magazine limitations.
Weapon | Damage | reach | Precision | Cadence | Loader | Ammunition | Available |
---|---|---|---|---|---|---|---|
USP | 45 | 29 | 57 | 44 | 12 | HG | loot |
USP-2 | 45 | 29 | 57 | 61 | 12 | HG | loot |
G18 | 45 | 36 | 57 | 64 | 15 | HG | loot |
desert eagle | 90 | 70 | 17 | 83 | 7 | HG | loot |
M500 | 67 | 76 | 57 | 37 | 5 | HG | loot |
M1917 | 60 | 28 | 57 | 57 | 12 | HG | loot |
M1917
In those early moments of the game, picking up this pistol can give you some advantage, especially if your enemies pick something weaker. Other than that, it’s a pistol, with typical pistol limitations. Outside CS, it doesn’t seem to be very effective.
Grade: 5
USP-2
In short, it is the Akimbo version of USP. More bullet in the air, more damage, but more cooldown. A waste of time outside the initial moments of the match.
Grade: 5
Desert Eagle
Pistol capable of dealing short to medium range damage. It only has 7 bullets per magazine and a massive recoil, but it is the most powerful pistol in Free Fire . At this time, it is only available in Contra Squad mode.
Grade: 8
G18
A modest pistol with a high rate of fire. It makes up for its low power with more ammo in the magazine. It appears all over the map, making it easy to pick up.
Grade: 4
USP
A good weapon for the early stages of the game . It has a 12 round magazine and is slightly more accurate than the G18.
Grade: 4
M500
The M500 is the only Free Fire pistol with an original optical sight . This allows you to fire accurate long-range shots , dealing a lot of damage . You can even use silencer and tip, making this weapon even more effective. The main disadvantage is its reduced charger. Just 5 bullets are not enough for a long firefight.
Grade: 7
7. Melee Weapons
Weapon | Damage | reach | Precision | Cadence | Loader | Available |
---|---|---|---|---|---|---|
katana | 66 | 5 | 10 | 32 | at | loot |
Pan | 62 | 4 | 10 | 35 | at | loot |
Parang | 66 | 4 | 10 | 32 | at | loot |
bat | 63 | 5 | 10 | 33 | at | loot |
If you’ve just landed and found one of these weapons, use them. An unprotected and unarmed enemy can’t resist the sharp blade of the Parang, the blunt force of the Frying Pan, or a nice move with the Baseball Bat . The Frying Pan, in addition to being excellent in melee, also helps to protect, working as rudimentary shielding.
8. Accessories
Extra accessories can greatly improve your weaponry. You can keep more ammo per magazine, improve your aim and lower your recoil, making your weapon more manageable. Whenever you find extras from higher levels, immediately switch to current ones. Extras can be:
- Tip : decreases recoil, dispersing the gas output.
- Stock or grip : decreases recoil, stabilizing the weapon.
- Magazine : Increases the amount of ammo per magazine.
- Crosshair : facilitates aiming, by magnifying the target.
- Silencer : suppresses the noise of shots, making them more difficult to detect
- Bipod: decreases recoil and improves accuracy when shooting crouched or lying down
land mine
Free Fire’s only trap is a powerful explosive that can be placed on the ground in any location. Use the mine to deny entry or surprise an enemy. Unfortunately the mine takes a while to detonate even after being stepped on, but it takes a lot of damage. It is especially effective in areas with a lot of foliage or is easily detected.
Thermal Sight
The thermal sight allows the player to identify an enemy by body heat, identifying them with a yellowish tinge, even if they are hidden or protected. It’s not very effective.
Flashbang
The light grenade serves to blind your enemies for a few seconds. Use those seconds well, either eliminating him then or moving to another location. Be careful using it, don’t let the spell backfire on the sorcerer.
Grenade
The only explosive available in Free Fire. Use it to clear buildings with enemies inside or for other surprises. Be careful when tossing the grenade, avoid walls, ceilings or other obstacles or you risk the explosive coming back.
Ice Grenade
Are they shooting at you and you have no cover? Use the ice grenade and create a solid wall wherever you want. True, Fortnite style. That way you’ll be able to survive enemy fire.
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Best Equipment Kit
In Battle Royale-style games like Free Fire, all players start the game without any gear . To win the match, it is necessary to find weapons, protections, supplies and ammunition. Effective equipment would be a long and medium range weapon equipped with a telescopic sight, a submachine gun or shotgun, and a pistol as a weapon of last resort. Also, a vest, helmet and backpack would be of great help.